Becky has a background in illustrating and writing, from secret fanfiction to self-published comics as part of the Pilot collective. Recently, she has entered the realm of game development and completed a master’s degree with a focus on narrative game design, which aims to blend the arts of comic book writing and visual design, with the immsersive possibilities of interaction and roleplay. When drawing, her main interest is in a character’s design and development, and the way a story can be told through costume design and posture. When gaming, she leans towards narrative-heavy and choice-based adventure games. She works as a freelance illustrator and graphic designer, as well as concurrently juggling a few other projects, like localising a Korean RPG, and taking part in an upcoming roleplay podcast.
More of Becky’s illustration work can be found at http://rebportelli.tumblr.com/